Godot Build Server

Im currently working on a build server to build my game Elementia and maybe other future project.

This server will build nightly snapshots. Each night if the code have changed the server will build a new version based on the work done during that day.

Im currently thinking of using a launcher for the tester to always have the latest snapshot for testing.

Im using Godot headless 3.2.1 on the build server An article on how to do this is comming in the next few weeks.

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